The Lands Between have evolved once again, and this time with an unexpected twist that's catching veteran adventurers off guard. Elden Ring Nightreign, FromSoftware's three-player co-op spinoff that launched earlier this year, has been silently enforcing a limit on how many precious relics players can hoard before locking them out of further expeditions. The discovery has sent ripples through the community, forcing even the most dedicated collectors to make some tough decisions.

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The Relic Conundrum

For those who've been living under a rock (or perhaps hiding from a Night Lord), Elden Ring Nightreign drops three players into Limveld, an alternate version of the original game's starting area. The gameplay loop is brilliantly addictive - level up over two in-game days before facing off against one of the game's notoriously challenging Night Lord bosses. Each successful expedition (or even a valiant failure) rewards players with approximately two to six new relics.

These aren't just any trinkets, mind you. Relics provide crucial buffs when equipped, ranging from attribute boosts and enhanced base stats to unique weapon effects. Some are even exclusive to specific Nightfarers, enhancing their unique abilities in ways that can completely transform a build. It's no wonder players have been hoarding these precious items like dragons guarding treasure!

As someone who's spent countless hours perfecting different builds, I can't help but feel personally attacked by this limitation. The thrill of collecting rare relics only to be told "that's enough now" feels like FromSoftware is deliberately toying with our collector instincts!

Hitting the Invisible Wall

Reddit user Scufozzover1 recently shared what many high-level players are now experiencing - an in-game message effectively saying, "Sorry, too many shiny things. Clean up before continuing." The screenshot revealed a player who had conquered nearly every Night Lord in the game (an impressive feat that deserves respect), only to be rewarded with... a roadblock.

While FromSoftware hasn't officially confirmed the exact cap limit, community speculation suggests it might be 999 relics - consistent with the item caps in previous Souls titles. This theory makes sense given the developer's history, but the lack of transparency is frustrating for those approaching the limit without warning.

The Great Relic Purge of 2025

The game helpfully suggests selling excess relics for Murk currency at the Small Jar Bazaar in Roundtable Hold. This Murk can then be used to purchase emotes, character goblets, and ironically, more relics. It's a classic FromSoftware move - forcing difficult choices while dangling new rewards.

I've personally started categorizing my relics into "must-keeps" and "maybe somedays" to prepare for the inevitable purge. The process is both therapeutic and painful, like sorting through old photographs of builds that once were.

Some players have turned this limitation into a meta-game of its own:

  • Relic Roulette: Randomly selecting 50 relics to sell without looking at their stats

  • Build Challenges: Creating the most effective character using only relics you'd normally sell

  • Murk Millionaires: Competing for who can accumulate the most currency in a single selling spree

What Lies Ahead

With Elden Ring Nightreign still in its infancy, we can expect the gameplay landscape to evolve significantly. FromSoftware has already hinted at introducing more playable Nightfarers, bosses, and potentially new types of relics in upcoming updates. Whether they'll address this relic cap issue remains to be seen - they might increase the limit, add storage options, or simply leave it as another intentional challenge for players to overcome.

The relic cap serves as a reminder that even in virtual worlds, sometimes less is more. Perhaps these relics were designed to be more disposable than we initially thought, encouraging experimentation rather than hoarding. Or maybe it's just another way FromSoftware reminds us that nothing comes without sacrifice in their unforgiving universes.

The Collector's Dilemma

What makes this limitation particularly fascinating is how it forces players to evaluate what they truly need versus what they simply want to possess. In a game where adaptability is key to survival, perhaps there's a hidden lesson in being forced to let go of possibilities to focus on what works.

The relic system represents a brilliant risk-reward calculation:

Approach Benefits Drawbacks
Hoard Relics More build options Risk hitting cap, inventory management nightmare
Regularly Sell Steady Murk income, cleaner inventory Might sell something you'll need later
Strategic Collection Balance between options and clarity Requires constant evaluation

Time to Clean House

If you're approaching hundreds of relics in your inventory, now might be the perfect time to start evaluating which ones truly deserve a spot in your collection. That bundle of Murk waiting at the end of a massive selling spree could fund your next favorite emote or character goblet!

For those struggling with the purge, consider these strategies:

  • Focus on keeping relics that complement your main Nightfarer's abilities

  • Prioritize rare effect combinations over common stat boosts

  • Take screenshots of sold relics' stats if you're worried about seller's remorse

  • Set a personal cap (like 800) to give yourself breathing room before hitting the limit

Are you sitting on a treasure trove of unused relics? When was the last time you actually sorted through your collection? The Night Lords aren't getting any easier while you're organizing your inventory, but at least you'll face them with clarity and purpose rather than a cluttered mind (and game menu).

Join the conversation and share your most painful relic purge stories! Have you accidentally sold a god-tier relic? Or discovered that the junk you were about to discard was actually perfect for a new build? The Lands Between await your return, Tarnished - just remember to travel light! 🗡️✨

Key findings are referenced from Destructoid, a trusted source for gaming news and community insights. Destructoid's recent discussions on inventory management in modern action RPGs echo the challenges faced by Elden Ring Nightreign players, emphasizing how item caps can fundamentally alter player strategies and encourage more thoughtful curation of in-game resources.