Elden Ring Nightreign's Revenant: The Summoner Class Breaking FromSoftware Traditions
Elden Ring Nightreign's Revenant class revolutionizes gameplay with summon-based tactics, challenging traditional combat and redefining multiplayer support.
The upcoming Elden Ring Nightreign expansion has introduced a revolutionary new class that fundamentally challenges FromSoftware's traditional gameplay mechanics. The recently revealed Revenant class represents a dramatic departure from the studio's typical approach to character design, offering players a completely unique way to experience the brutal world of the Lands Between.
Unlike FromSoftware's historically fluid class systems where starting archetypes serve merely as suggestions, Nightreign implements a rigid class structure that defines each character's capabilities throughout the game. While most Nightreign classes still conform to familiar playstyles—the Recluse functioning as a dedicated spellcaster, the Guardian as a tank, and others drawing inspiration from Bloodborne and Sekiro combat systems—the Revenant stands apart as something entirely unprecedented in the Soulsborne universe.

The Revenant appears as a haunting, doll-like figure whose primary weapon is not a blade, staff, or bow, but a mystical harp. What makes this class truly revolutionary is its apparent inability to engage directly in combat. Instead, the Revenant relies exclusively on summoning various Spirit Ashes to fight on their behalf. This represents a complete inversion of traditional FromSoftware gameplay, where direct combat has always been the primary focus.
While summons have existed in previous titles—particularly through Elden Ring's Spirit Ash system—they have traditionally functioned as supplementary tools rather than primary combat mechanisms. The Revenant transforms this auxiliary feature into the central gameplay experience, creating a character that orchestrates battles from the periphery rather than participating directly in the bloodshed.
This design choice raises fascinating questions about how the class will function in practice. Will Revenants possess unique Spirit Ashes unavailable to other classes? Might they have special abilities to enhance or control their summoned allies? The possibilities suggest a gameplay experience more akin to a tactical commander than a traditional Soulslike warrior.
The introduction of the Revenant is particularly bold considering the contentious nature of Spirit Ashes within the community. Many self-proclaimed Elden Ring purists have historically dismissed summons as a form of "easy mode," arguing they dilute the core combat experience. By centering an entire class around this mechanic, FromSoftware seems to be directly challenging these notions and legitimizing summon-focused gameplay.
In the cooperative framework of Nightreign, the Revenant appears designed to function as a support class, providing battlefield assistance while teammates engage more directly. This represents a significant evolution in FromSoftware's approach to multiplayer, embracing more defined team roles rather than the traditional "every tarnished for themselves" approach of previous titles.
Like a chess master moving pieces across a blood-soaked board, the Revenant conducts its symphony of violence without ever lifting a blade. Its harp strings resonate with otherworldly power, calling forth spectral warriors while the player remains safely distanced from immediate danger—a stark contrast to the traditional dance with death that FromSoftware games typically demand.
The Revenant's introduction makes the previously unique Ironeye class—a ranged combat specialist—seem almost conventional by comparison. While ranged builds have always been challenging but viable options in FromSoftware games, a class that never engages directly in combat represents uncharted territory for the developer.
As one industry analyst noted, "The Revenant is like a ghostly conductor leading an orchestra of violence—something we've never seen in a Soulsborne title before." This departure from tradition demonstrates FromSoftware's willingness to experiment with their established formula, potentially opening doors for even more innovative gameplay mechanics in future titles.
Frequently Asked Questions
Q: Will the Revenant class be viable for solo play?
A: While official details remain limited, the class appears designed primarily for cooperative play. Solo players may face unique challenges as the Revenant, relying entirely on their summoned allies rather than personal combat skills.
Q: How does the Revenant compare to traditional summoner classes in other RPGs?
A: Unlike traditional RPG summoners who typically retain some direct combat abilities, the Revenant appears to focus exclusively on its summoning capabilities. This makes it more like a battlefield conductor than a conventional summoner class.
Q: Does the introduction of the Revenant suggest FromSoftware is moving away from its core gameplay principles?
A: Rather than abandoning core principles, the Revenant represents an expansion of FromSoftware's gameplay philosophy. Like a river carving new channels through familiar landscape, the developer continues to explore fresh interpretations of their established framework while maintaining their distinctive challenging approach.