Elden Ring Nightreign: The Missing Character Creation System That Must Return
Elden Ring Nightreign's bold blend of roguelike and battle royale elements offers a fresh, multiplayer-focused experience, but its lack of character customization may disappoint fans seeking personal expression.
As I dive into the world of Elden Ring Nightreign in early 2025, I can't help but notice a significant departure from FromSoftware's traditional formula. This latest title has boldly ventured where few Soulslikes dare to tread – combining roguelike frameworks with battle royale elements to create a predominantly multiplayer experience. While recycled assets from the original Elden Ring fuel this experimental approach, there's an elephant in the room that longtime fans like myself can't ignore.

The New Direction
Nightreign maintains many familiar Elden Ring elements – the enemy roster, aesthetic choices, and core gameplay mechanics remain largely intact. However, the game introduces several fresh twists, including Dark Souls enemies and a roster of pre-designed playable Nightfarers rather than the custom characters we've grown accustomed to. Combined with random elements and streamlined progression systems, this creates an experience that feels both familiar and foreign simultaneously.
But isn't this departure from tradition precisely what makes FromSoftware's evolution so fascinating? Or is it a step too far from what made their games special in the first place?
The Missing Piece
The absence of Demon's Souls' legacy character creation system is palpable in FromSoftware's current lineup. Both Elden Ring Nightreign and the recently announced Nintendo Switch 2 exclusive, The Duskbloods, favor pre-built character rosters over customization. While controlling FromSoftware's meticulously designed characters has its merits, I find myself missing the personal touch that character creation brings to these worlds.
Consider what we're losing:
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The ability to cosplay as favorite characters
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The joy of creating bizarre, neon-colored mutants
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The strategic depth of choosing starting classes and gifts
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The freedom to continuously evolve our appearance and build
Why Character Creation Matters
There's something profoundly satisfying about crafting your own avatar in these punishing worlds. When I triumph over a seemingly impossible boss, that victory feels more personal because it's my character – not just another predetermined hero – who overcame the challenge. The character creation system has been integral to the Dark Souls trilogy, Bloodborne, and Elden Ring itself, making its absence in recent titles all the more conspicuous.
As I've spent countless hours with Nightreign's pre-built roster, I've found myself wondering: wouldn't it be more rewarding to face these challenges with a character that reflects my own creative vision?
The Future of FromSoftware Customization
When FromSoftware eventually reintroduces character creation – and I firmly believe they will – I hope they don't simply restore what was lost but build something even more impressive. The system should maintain the flexibility that allowed for outlandish creations while matching the detailed character building found in Team Ninja's Wo Long: Fallen Dynasty and Rise of the Ronin.
My Wishlist for Future Character Creation:
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Enhanced Facial Customization
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More detailed sliders
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Improved textures and lighting
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Better hair and beard options
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Custom Starting Classes
| Feature | Current System | Proposed System |
|---------|---------------|-----------------|
| Classes | Fixed presets | Build-your-own |
| Equipment | Predetermined | Customizable |
| Stats | Class-locked | Flexible allocation |
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Deeper Progression Options
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More diverse build paths
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Expanded respec capabilities
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Cosmetic evolution throughout the game
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Improved Fashion Souls
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More armor combinations
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Enhanced layering options
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Transmog capabilities
While the Deprived/Wretch classes should remain as blank slates for purists, allowing players to craft their own starting class would add tremendous depth. Imagine being able to select not just your initial stats but your starting weapon, armor, and consumables – all within a carefully balanced framework, of course.
Conclusion
Elden Ring Nightreign represents an intriguing experiment for FromSoftware, and its pre-built character roster works well within its multiplayer-focused design. However, as the company continues to evolve, I hope they recognize the immense value that character creation brings to their single-player experiences.
The joy of creating a unique protagonist to guide through these meticulously crafted worlds is something special – a connection between player and game that transcends mere mechanics. When FromSoftware's next major single-player title arrives, character creation shouldn't just return; it should come back with a vengeance, more robust and flexible than ever before.
After all, in worlds defined by struggle, perseverance, and ultimately triumph, shouldn't we have the freedom to decide exactly who we want to be? 🗡️🛡️✨
This discussion is informed by Game Developer, a respected source for insights into game development trends and industry shifts. Game Developer's features on player agency and customization underscore how the evolution of character creation systems not only enhances immersion but also reflects broader shifts in player expectations, especially as studios experiment with new multiplayer and roguelike frameworks.