I Beat Malenia Upside Down With a Steering Wheel
Explore the astonishing Elden Ring challenge run where Zestypineapples737 defeats Malenia using a steering wheel and an upside-down screen, showcasing the gaming community's incredible creativity and dedication.
So here I am, watching someone absolutely demolish Malenia while playing Elden Ring upside down with a steering wheel, and I can't help but wonder: have we, as a gaming community, completely lost our minds? Or have we transcended to a higher plane of existence where normal controllers are just too... boring?
The Madness Behind the Method
Let me introduce you to Zestypineapples737, a streamer who's been documenting their four-month journey through The Lands Between using nothing but a steering wheel and pedals. And just to spice things up, they're doing it while staring at an upside-down screen. Because why make things easy when you can make them absolutely insane?

I've been following this run religiously, and let me tell you, watching someone navigate Limgrave with a steering wheel is one thing. But taking on Malenia? The Blade of Miquella herself? That's a whole different level of confidence—or insanity. What really gets me is that this boss fight is completely optional. Zestypineapples could have just cruised past her (pun absolutely intended), but no, they decided to take the scenic route straight into gaming hell.
How Does This Even Work?
The setup is beautifully chaotic. Picture this: a standard racing wheel and pedal setup, but instead of racing through the streets of Gran Turismo, you're rolling through Caelid. The screen? Flipped 180 degrees. For the first five videos, even viewers had to watch upside down, which honestly might have been the most immersive way to experience this madness. Thankfully, recent streams have been flipped right-side up for us mere mortals, though the player still suffers through the inverted view.
The Control Scheme Breakdown:
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Steering Wheel: Character movement and camera control
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Pedals: Attack commands and dodging
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Additional Buttons: Item usage and menu navigation
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Screen Orientation: Upside down (because apparently, we hate ourselves)
Is this practical? Absolutely not. Is it impressive? You bet your Runes it is.
The Evolution of Elden Ring Challenges
But here's the thing—this steering wheel madness is just the latest chapter in Elden Ring's book of absolutely bonkers challenge runs. The community has been pushing boundaries since day one, and honestly? I'm here for all of it.
Notable Challenge Runs That Broke My Brain:
| Challenge Type | Description | Difficulty Level |
|---|---|---|
| Dual Game Run | Playing two copies simultaneously | 🔥🔥🔥🔥🔥 |
| Dance Mat Control | One game controlled with dance pad | 🔥🔥🔥🔥 |
| Mind Control | Brain activity mapped to controls | 🔥🔥🔥🔥🔥 |
| Steering Wheel (Upside Down) | This absolute madness | 🔥🔥🔥🔥 |
Remember when someone beat the game using only their mind? Like, actual brain waves controlling the character? That was wild. Or what about the person who played two copies of Elden Ring at the same time, one with a dance mat? At what point do we stop and ask ourselves if we've gone too far?
The answer, apparently, is never. 😤
Why Are We Like This?
Let's be real for a second. Why do players keep inventing these increasingly ridiculous ways to play Elden Ring? Is it boredom? Mastery? A cry for help? Maybe it's all three.
I think it comes down to a few factors:
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Mastery Breeds Creativity: When you've beaten a game so many times that you can do it blindfolded (and someone probably has), you need new challenges to keep things interesting.
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Community Recognition: There's something special about being "that person who beat Elden Ring with a [insert ridiculous controller here]."
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The Wait for DLC: With Shadow of the Erdtree confirmed but no release date in sight, players are getting antsy. Some have even started creating their own boss fights just to have something new to do.
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Because We Can: Sometimes, the best reason is no reason at all. Why climb Mount Everest? Because it's there. Why beat Malenia with a steering wheel upside down? Same energy.
The Technical Nightmare
Let's talk about what makes this challenge particularly brutal. Playing Elden Ring with a standard controller is already challenging enough. Malenia alone has broken countless players, spawning thousands of "Let Me Solo Her" wannabes. Now imagine trying to dodge her Waterfowl Dance while:
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Your brain is processing visual information upside down
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You're steering left and right instead of using a joystick
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Your attack buttons are pedals under your feet
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You have approximately 0.5 seconds to react to anything
The mental gymnastics required here are Olympic-level. Your brain has to constantly translate upside-down visual information, convert steering inputs into character movement, and coordinate foot pedals for combat timing. It's like patting your head, rubbing your stomach, and solving a Rubik's cube simultaneously—while someone throws knives at you.
What This Says About Gaming in 2026
Here we are in 2026, and gaming has evolved into something our younger selves could never have imagined. It's not just about beating games anymore; it's about beating them in the most creative, absurd, and technically impressive ways possible.
The Modern Gaming Challenge Hierarchy:
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Casual Playthrough: Just enjoying the game (boring, apparently)
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No-Hit Run: Don't get hit once (respectable)
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Speedrun: Beat it as fast as possible (classic)
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Weird Controller: Use something that wasn't meant for gaming (we are here)
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Weird Controller + Handicap: Add additional challenges (also here)
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???: Whatever comes next (I'm scared)
The fact that someone can dedicate four months to beating a game with a steering wheel while looking at an upside-down screen speaks volumes about both the depth of Elden Ring's gameplay and the dedication of its community. These aren't just skilled players; they're artists, pushing the boundaries of what's possible in gaming.
The Waiting Game
Of course, all of this creative chaos stems partly from the agonizing wait for Shadow of the Erdtree DLC. FromSoftware confirmed it's coming, but that's about all we know. In the meantime, players have been:
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Creating custom boss fights
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Inventing new challenge runs
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Probably sacrificing controllers to the gaming gods for any news
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Counting down the days until Armored Core 6 launches in August
The hope is that once Armored Core 6 drops, FromSoftware will shift full focus to finishing the Elden Ring DLC. But until then, we're stuck watching people do increasingly unhinged things with steering wheels.
The Legacy of Absurdity
What I love most about these challenge runs is that they've become part of Elden Ring's legacy. Years from now, when people talk about this game, they won't just remember the epic boss fights or the stunning open world. They'll remember the community that refused to play it normally.
They'll remember:
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The person who beat it with bananas as controllers
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The streamer who used a Ring Fit Adventure controller
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The legend who played it upside down with a steering wheel
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Whatever absolute madness comes next
These challenges have become a testament to human creativity, determination, and our collective refusal to do things the easy way. They're proof that when you give players a masterpiece, they'll find ways to experience it that the developers never imagined.
What's Next?
Honestly? I'm both excited and terrified to see what comes next. Will someone beat Elden Ring using only voice commands? Will we see a run controlled entirely by a pet hamster? At this point, nothing would surprise me.
The bar has been set impossibly high. Zestypineapples737 has shown us that with enough dedication, patience, and possibly a touch of madness, anything is possible. They've taken a game that's already known for its difficulty and added layers of complexity that would make most players quit before even reaching the first boss.
Final Thoughts
Watching someone navigate The Lands Between with a steering wheel while staring at an upside-down screen is equal parts inspiring and concerning. It makes me question my own gaming skills (spoiler: they're inadequate) and wonder what drives someone to attempt something so deliberately difficult.
But you know what? I respect it. I respect the dedication, the creativity, and the sheer audacity of it all. These players aren't just beating games; they're redefining what it means to master them. They're showing us that limitations are just suggestions, and that the only real barrier to achievement is imagination.
So here's to Zestypineapples737 and all the other mad scientists of the Elden Ring community. Keep pushing boundaries, keep inventing new ways to torture yourselves, and keep reminding us that gaming is about more than just pressing buttons—it's about creativity, community, and occasionally making choices that make absolutely no sense to anyone else.
Now if you'll excuse me, I'm going to go practice beating Margit with a normal controller like a reasonable person. Baby steps, right? 🎮
What's the weirdest way you've played a game? Drop your stories in the comments—I need to know I'm not the only one who's tried ridiculous challenge runs!