Nightreign's Next DLC Wishlist: More Elden Ring Toys, Please
Elden Ring Nightreign DLC should add Shadow of the Erdtree weapons, brutal bosses, and a poison swamp map.
Elden Ring Nightreign has already proven that it is more than a novelty co-op spin-off. The 2026 DLC drop gave the game another shot of adrenaline, and yet the community's wishlist is still long enough to stretch across Limveld. A regular player who has spent a few hundred hours sprinting through randomized runs would tell you the same thing: Nightreign is good, but it could be even better with a little more borrowing from its parent game. The beauty of Nightreign is that every run shuffles items, bosses, and terrain, so even a small addition can change everything.

π― Weapons worth stealing from Shadow of the Erdtree
The first stop on the wishlist is weapons. Nightreign already has a strong pool, but Elden Ring's Shadow of the Erdtree expansion left a toy box full of options that have not made the trip. Dryleaf Arts and Dane's Footwork would be perfect for players who like solving problems with their fists. The game already has a Raider build that can punch through Deep of Night, so giving that playstyle a proper martial-arts moveset feels like a natural next step. Perfume Bottles are another obvious gap. Nightreign includes Perfumer's Talisman and an Improved Perfuming Arts relic modifier, but the actual bottle weapons are missing. The Frenzyflame Perfume Bottle would be especially welcome because madness is already a useful tool against certain bosses. Add light greatswords, backhand blades, and a big katana or two, and suddenly every expedition has more room for experimentation. As one PC Gamer writer put it, the backhand blades are right there, so sock 'em to me.

π Bosses that would make Deep of Night even meaner
Bosses are the next big request. Nightreign has already shown that it is willing to pull from Dark Souls, so the door is wide open. The bird and lion warriors from Enir Elim and Belurat would be a wonderfully miserable addition, especially if they were nearly unkillable in Deep of Night. A Bell Bearing Hunter rematch would make players appreciate the pain. The Centipede Demon proves that FromSoftware is not afraid to reach for odd picks, which means Pinwheel deserves a shot. His clone trick could become a co-op puzzle, with teammates splitting up to find the real one, and his masks could drop as unique passive bonuses. Patches is another glaring absence. He has hounded players since Demon's Souls, so his vacation from Nightreign feels suspicious. Bring him back as a boss who does not reward runes but instead trades powerful weapons. That would be very Patches.

πΊοΈ A nastier map, a poison swamp, and a basement
A proper poison area is also overdue. The current poison camps are not annoying enough, and that is saying something. Nightreign needs a castle surrounded by a moat of poison, or a swamp full of bugs and nightmares that players love to hate. The map itself could use more surprises. A new version of Limveld for the two new bosses would help, especially if the central castle gained new enemy types and a sense of decay. If the DLC takes place after the end of Nightreign, the world should reflect that. The best part of any run is the journey across the map while preparing for the final boss, so a refreshed map would be worth more than another shiny weapon.

The underground layer is the most exciting rumor. Nightreign is getting a new Shifting Earth event with an underground area, and players are hoping it is more than a hole in the ground. A true second layer filled with Shadow of the Erdtree enemies and items would make the map feel enormous. Nightreign's map is practically begging for a basement. Give players a reason to go down there, and the randomized runs will feel fresh again.
π² Leave the relic system alone
Not every change should be a buff. The relic system is chaotic, random, and sometimes painful, but that is the point. Rolling for perfect relics and getting trash most of the time makes a good combination feel like a genuine victory. Manual customization would put too much emphasis on finding the right stats instead of using what the run gives you. Nightreign is about embracing unpredictability, and the relic system keeps its chaotic heart. Leave it alone.

In the end, the wishlist is not about turning Nightreign into Elden Ring 2. It is about giving players more of the weird, risky, and memorable tools that make each run feel different. More weapons, more bosses, a nastier poison swamp, and a map with hidden depths would all help. If FromSoftware delivers even half of that, players will happily sink another few hundred hours into the night. And if the backhand blades do not show up, well, tears will be shed.