The mist hung heavy over Limveld as another weary traveler made their way through the treacherous landscape. With the Night's Tide ever approaching, they clutched their precious Relics close, knowing these mystical artifacts were the difference between survival and becoming another forgotten soul in this forsaken realm. It's 2025, and Elden Ring Nightreign has captivated players with its brutal yet rewarding gameplay loop, where managing resources—particularly Relics—can make or break an expedition.

The Roundtable's Hidden Economy

When players first stumble into the Roundtable Hold after surviving the tutorial's harsh lessons, they're often too overwhelmed to notice everything. The Table of Lost Grace glows with an inviting warmth, but it's the unassuming altar to its left that holds true power—the Relic Rites altar. Here, destinies are shaped through the careful selection of Relics that enhance a character's abilities.

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What many newcomers fail to realize is that the altar harbors a secret. If you shuffle to the far right, a ninth tab reveals itself—a merchant's dream where unwanted Relics transform into precious Murk. Players can filter through their collection by pressing L3, sorting by color or type, making it easier to identify which mystical trinkets might be better served as currency rather than equipment.

"Got more blue Relics than a drowning sorcerer," one veteran player was overheard saying at the altar, as they converted their excess into Murk with a satisfied grin. "Might as well make 'em useful, yeah?"

The Relic Conundrum

The journey to defeat the Nightlords is paved with countless expeditions. Success or failure, the game throws Relics at players like confetti at a parade—random, unpredictable, and often not what you were hoping for. A character with three precious slots can only equip Relics matching their color affinity, leaving players with a growing collection of unusable items.

These unwanted Relics sit in inventory limbo, gathering metaphorical dust. Small rarity Relics with their single effect often seem particularly underwhelming compared to their Medium and Large counterparts. The question hangs in the air like the perpetual mist of Limveld itself—should they be sold?

The answer isn't wrapped in enigma or hidden behind a cryptic riddle. It's actually kinda obvious when you think about it. If you need Murk (and who doesn't in this economy?), then yeah, sell those puppies! Even the humble Small Relics can fetch a decent amount of Murk when sold in bulk.

The Murky Economy of Limveld

Murk isn't just currency—it's opportunity. It flows through Limveld's economy like blood through veins, offering players multiple ways to enhance their journey:

  • Small Jar Bazaar: For 600 Murk, players can roll the dice on a randomized Relic. Don't like what you got? Sell it back and try again! It's like a mystical slot machine where the house doesn't always win.

  • The Mirror's Reflection: After surviving the second Expedition, the Mirror unlocks, allowing characters to swap their Garb. Each character has two initial costume options available for purchase with Murk, with whispers of more becoming available to those who complete the treacherous journey.

  • Gestures and Rituals: Want to communicate with other lost souls? Gestures can be purchased with Murk. After completing the first Expedition, Relic Rites also become available for purchase, expanding your ritualistic capabilities.

The Collector's Dilemma

Some travelers in Limveld become attached to their Relics, building collections that would make any museum curator jealous. They hold onto every Small Relic with the determination of a magpie hoarding shiny objects. But in the harsh reality of Limveld, sentiment is a luxury few can afford.

The Night's Tide waits for no one, and the Nightlord cares not for your impressive collection of unused Relics. The pragmatic adventurer knows that sometimes, letting go of what you don't need creates space for what you do.

As one seasoned explorer put it while selling a handful of unwanted Relics: "These trinkets tell stories, sure. But I'd rather live to tell my own than die clutching someone else's."

Beyond Day 3

The whispers among the Roundtable Hold speak of what lies beyond Day 3—after confronting the Nightlord. Few have seen it, but those who have return changed, with access to new Garbs and greater challenges. The cycle of gathering, equipping, and selling Relics continues, but with higher stakes and greater rewards.

For now, most adventurers focus on surviving until that fateful day, managing their Relics with careful consideration. Every expedition brings new possibilities—and more decisions about what to keep and what to convert to the ever-useful Murk.

In Limveld, as in life, sometimes the most valuable skill is knowing when to hold on and when to let go. As you stand before the Relic Rites altar, inventory full of mismatched colors and underwhelming effects, remember that in this realm, adaptation isn't just recommended—it's required for survival.

The Night's Tide rises. The Relics glow. What will you choose to keep, and what will you sacrifice to the murky economy of this unforgiving world?