The Ghost of a Glitch: Remembering Elden Ring’s Lost Zips
Elden Ring's patches removed iconic exploits and glitches like the zip glitch, mourned by speedrunners who still cling to old versions.
The Lands Between have never been a place for the timid. From the moment the Tarnished first stepped into Limgrave in early 2022, players knew that Elden Ring would be a merciless, majestic puzzle. But alongside the towering demigods and cryptic lore, a more playful chaos emerged. Exploits and glitches became the hidden folklore of the game — whispered about in forums, celebrated in speedruns, and occasionally weaponized in invasions. By 2026, every corner of the map has been mapped, every boss humbled, yet the community still recalls one particular trick with a wistful ache: the original zip glitch.

For those who never witnessed the absurdity, the zip was something straight out of a fever dream. A player would perform a frame-perfect sequence — usually requiring a high-end PC and inhuman precision — and suddenly be slingshot across the map at impossible speed. Imagine standing outside Stormveil Castle and, in a blink, crashing into the snowy cliffs of the Mountaintops of the Giants. The trick was never easy; even experts would fail dozens of times before landing in the right spot, since variables like equipment weight and starting elevation twisted every attempt. When FromSoftware patched it out in version 1.03, the speedrunning community mourned openly. Was the zip really so dangerous? It had no practical use outside of those meticulously planned, category-defined runs. No invader could weaponize such a demanding sequence. Yet the fix came, and the Lands Between felt a little narrower.
This was hardly an isolated incident. Patch 1.05 arrived months later and brought its own controversial removals. Chain casting — a technique that let spellcasters weave fast incantations with slow sorceries to create fluid combos — was suddenly gone. Magic users argued that this wasn't a glitch but a lifeline, the only way to make a pure mage build viable in the cutthroat duels outside Raya Lucaria. Around the same time, the unblockable Ice Spear Ash of War exploit was eliminated, a fix that struck many as oddly timed given more pressing balance concerns. Each patch promised stability, yet it also pruned away the oddities that had given Elden Ring its unorthodox charm. After all, what harm was a little chaos if it only enriched a singleplayer experience or a tightly regulated speedrun category?

Time, however, has a way of softening these wounds. By 2026, Elden Ring has received multiple expansions, each introducing new mechanics and, inevitably, new glitches. Speedrunners who yearn for the old zips simply stick to patch 1.02, where the original madness still lives. Others have embraced the Wrong Warp and Pegasus glitches, which were patched then resurrected in stranger forms, proving that the cat-and-mouse game between players and developers will never truly end. Watching a six-minute world record run today, one sees echoes of that first zip — a refusal to accept the map’s boundaries. The question remains: should a studio preserve these accidental toys for the players who love them? FromSoftware’s dedication to airtight design is admirable, but one could argue that speedrunning is simply another way to enjoy a game beyond its intended purpose, and that a glitch that only shines in controlled environments deserves a gentler touch.
Looking back, it’s easy to romanticize what was lost. The zip glitch wasn’t just a bug; it was a shared secret, a testament to the community’s ingenuity. It reminded everyone that even the most polished world can be broken open by sheer stubbornness. As new Tarnished take up the torch in 2026, they’ll find their own wonders. The Lands Between are still vast, still surprising, and still capable of hiding a miracle behind every pixel. Perhaps the true spirit of those early glitches never really died — it just zipped somewhere else, waiting to be found again.