The Lonely Shadows of Elden Ring Nightreign: A Multiplayer Experience in Solitude
Explore the captivating yet haunting dichotomy of Elden Ring Nightreign, where multiplayer connection clashes with profound isolation and missed opportunities.
In the twilight realms of Limveld, where darkness cloaks the land and danger lurks behind every twisted tree, the Nightfarers stand alone—even when they stand together. Elden Ring Nightreign, now approaching its second anniversary in 2025, continues to captivate souls with its brutal gameplay loop, yet whispers of discontent echo through the community. The game, a multiplayer-focused offspring of FromSoftware's legendary lineage, paradoxically embodies both connection and isolation, a strange dichotomy that has become its most haunting characteristic.
The Phantom Companions
They wander through the ethereal corridors of the Roundtable Hold, these players—separate yet sharing the same space, like ghosts passing through one another. The Hold, meant to be a sanctuary of preparation and communion, instead feels like an empty cathedral where prayers go unanswered. Unlike the vibrant Gathering Hub of Monster Hunter World, where hunters mingle and forge bonds before the hunt, Nightfarers prepare for their deadly excursions in solitude, unable to see the very companions with whom they will soon face death.

The absence creates a void, a peculiar emptiness that contradicts the game's multiplayer essence. How strange it is to prepare for battle alongside allies you cannot see, to sharpen your blade in a room where others do the same, yet remain invisible to one another. This disconnection before the storm feels like a missed opportunity, a chance for camaraderie sacrificed on the altar of FromSoftware's traditional approach to multiplayer design.
The Dance of Three and the Forbidden Duo
Perhaps most perplexing of all is the rigid adherence to either solitary journeys or parties of three. The forbidden middle ground—the duo—remains tantalizingly out of reach, like a phantom limb that players can feel but never use.
Those who wish to venture with just one friend find themselves forced to welcome a stranger into their fold, a silent shadow who joins their dance of death without voice or introduction. The lack of voice chat compounds this awkwardness, turning what should be a coordinated ballet of blades into a chaotic scramble where communication happens through crude gestures and desperate emotes.
The silent third wheel, the unwanted yet necessary companion, becomes both blessing and curse—additional strength in battle, yet a reminder of the game's strange limitations.
Training Grounds: The Theater of Missed Potential
Within the Roundtable Hold lies the Training Grounds, a place where Nightfarers can test their abilities before facing the horrors of Limveld. Yet here too, the specter of isolation haunts the players.
Imagine if these grounds were shared spaces, where players could practice their deadly arts together, combining the Duchess's Restage ability with the Wylder's flame attacks, perfecting timing and positioning before the actual hunt begins. Instead, each Nightfarer practices alone, like actors rehearsing their parts separately before being thrust onto the stage together for the first time during the actual performance.
The Training Grounds could be a laboratory of cooperation, a place where strategies are born and refined. Instead, they remain individual cells where players must imagine how their abilities might complement those of unseen allies.
The Poetic Contradiction
There is something almost poetically appropriate about this isolation within a multiplayer framework. After all, loneliness has always been a cornerstone of the Soulsborne experience—the player against a merciless world, finding brief moments of connection through phantoms and messages.
Yet Nightreign explicitly positions itself as a multiplayer experience, making this enforced solitude feel less like an artistic choice and more like a technical oversight. The contradiction creates a strange dissonance, like a choir whose members cannot hear one another yet are expected to sing in harmony.
The brutal runs through Limveld, often ending in defeat, would benefit greatly from the camaraderie that comes from shared preparation. The players, like warriors before a battle, should be able to look into each other's eyes, to nod in silent understanding, to witness the determination in their companions' faces before stepping into the fray.
The Future's Uncertain Light
As Nightreign continues to evolve in 2025, the community hopes for changes that will bridge these gaps. The addition of duo queues seems the most pressing need, followed closely by voice chat functionality. Crossplay would further unite the fragmented player base, allowing friends across different platforms to face the terrors of Limveld together.
And perhaps, in some future update, the Roundtable Hold will truly become a gathering place, where Nightfarers can see one another, interact, and prepare together for the challenges ahead. This change, while perhaps not as vital as others, would nonetheless add a layer of cohesion to the experience, transforming the Hold from a lonely waiting room into a true sanctuary of fellowship.
In the meantime, the Nightfarers continue their dance of death and resurrection, together yet apart, connected yet isolated—a strange paradox that has become the defining characteristic of Elden Ring Nightreign's multiplayer experience.
Frequently Asked Questions
Q: Why can't I play Elden Ring Nightreign with just one friend?
A: Currently, the game only allows for solo play or three-player parties, with no option for duos. This has been a source of frustration for many players who wish to play with just one friend.
Q: Is voice chat available in Nightreign?
A: No, the game does not currently feature native voice chat functionality, making communication during runs challenging.
Q: Will FromSoftware add these missing features in the future?
A: While there have been no official announcements, the widespread feedback regarding duo queues, voice chat, and social features suggests these may be priorities for future updates.
Q: Can players see each other in the Roundtable Hold?
A: No, unlike similar multiplayer hubs in other games, players cannot see or interact with each other in the Roundtable Hold, even when in the same party.
Q: Is crossplay available in Elden Ring Nightreign?
A: As of mid-2025, crossplay functionality has not been implemented, meaning players are restricted to playing with others on the same platform.
Q: How can I best coordinate with random teammates without voice chat?
A: Players have developed a system of emotes and gestures to communicate basic strategies. Additionally, understanding the strengths and weaknesses of each Nightfarer class can help in anticipating how teammates might act during a run.
Q: Are there any community workarounds for these limitations?
A: Many players use third-party communication tools like Discord while playing. Some community members have also created unofficial matchmaking services to help players find compatible teammates for runs.